Wednesday, August 8, 2007

What will Web 3.0 UI design standards be?

There has been a lot of discussion about Web 3.0 being more Web "3D".0, where humans surf virtual worlds instead of the 2D interfaces we use today. My experience has proven that translating the real-world "touch-and-feel" (like Second Life and Habbo Hotel) into practical daily interface usage is a big challenge (I've tried before without much success).

However, I do see Web 3.0 UI design standards governing a more 3D-like feel where movement on the screen mimics the physics we are used to in everyday life. This provides a psychological comfort factor and triggers an intuitive interaction with the UI.

Excerpt From Putting People First:
Second Thoughts on Second Life

"Leaving aside for now the discussion to what extent this is just negative hype, it does make sense to see Second Life as an experimental environment where we can prototype new interaction and communication paradigms. Experimenting in these virtual worlds can also help us understand and imagine a future where a mix of real and virtual worlds will become increasingly prevalent."
I agree that the only way to find out what will work in Web 3.0 is by experimentation. I'm sure we'll start seeing simple, clever UI ideas from innovative designers where we'll slap our forehead saying, "Why did I think of that?"

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